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Mar 09

NaNoReNo 2016 Accouncement: Tsuikai Echo

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Hiiii, everyone!! o(≧∇≦o)

Like I promised in the last post, here is the formal announcement for my NaNoReNo 2016 project: Tsuikai Echo! If you know me, you’re probably aware of my tendency to stick two languages together to form a title, and this game is no different: Tsuikai, written as 追懐, means “recollection” or “remembrance”. (Tsukasa would be overjoyed that all the letters of his name are in there… but that’s pure coincidence and I didn’t notice until just now :’D)

Tsuikai Echo is a Visual Novel made with Ren’Py and the prequel (or, uh… it kinda runs parallel) to the project I originally had in mind for NaNo. That project was an otome game, but I decided against squeezing the whole story into a really tiny timeframe just to make ends meet, because it wouldn’t have done the characters justice and would’ve felt extremely rushed. (・・。)ゞ Tsuikai Echo is primarily an adventure game, so you can’t romance your companion – but you can befriend him a little. (Only “a little” because that’s the most you’ll be able to accomplish over the course of one day. ) So what’s this game about? ∑(;°Д°)

“During her travels, young noblewoman Estella and her protectors encounter a fearsome winged beast, which snatches the unfortunate girl and carries her off to the place it considers its nest – an ancient ruin on top of a mountain. Due to the monster’s strange behavior, it doesn’t kill Estella right away and leaves her to her own devices instead. While traversing the crumbling ruins, she meets another kidnapped person, a young man named Fion. Can you help them escape before the beast returns?”

As you probably have noticed, Tsuikai Echo is not a Kinetic Novel and will have quite a few choices which may lead to four different endings. There’s also a gameplay mechanic that has a lot to do with the VN’s name, but I’ll tell you more about that in the next posting, which will be about our double-ahoge protagonist Estella. (ノ≧∀≦)ノ And what about the progress?

TE-03-08

Yeah, that doesn’t look like much, I know. “orz But as I said in the last posting, there’s a ton of other stuff I don’t want to neglect, so I’ll need to get some of that out of the way first. At least I started already on Writing, GUI and Coding, which is something I rarely do before all the other assets are done! (Oh yeah, I updated the progress bar thingie too! It SHOULD provide better information now and even shows the title of the project. I miss the “Planning” bar, though… that one would be 70% filled if it were still there. :’D)

Alrighty, I’ll go back to working on the White Day Special now!
Thank you for reading, everyone! Have an awesome week!! <3

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