March 2023 archive

Spring Cleaning, Part 6

Tonight, I only managed to take care of three projects, because reading through the documents for each of them took a long time. But since all three had something funny about them, I still feel compelled to write a little blog posting… at 8:30 AM. I should also spring-clean my sleeping schedule, but right now …

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Spring Cleaning, Part 5

Spring cleaning still continues, both IRL and digitally. I’m tired of things being a complete mess, so I’ve started to archive, compile and delete data, as well as throw out physical items I don’t need anymore. This should also make the whole “leaving and never returning” business a little easier. Anyway! By now, I have …

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Spring Cleaning, Part 4

Tonight, I was looking at another super old RPG Maker game I was tinkering with in 2015. The planning document had 9 endings listed and detailed the plot and puzzles until the third chapter, but everything from that point onward – half the game, basically – wasn’t noted down properly. Still, I remember a bunch …

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Spring Cleaning, Part 3

The number of folders I need to go through still hasn’t decreased much, so this time, I sorted them from oldest to newest. Looking through some documents, I realized a few things: While it absolutely feels like a decade since I started with gamedev, it’s only been less than 8 years. If you consider the …

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Spring Cleaning, Part 2

I didn’t get too far last night, so as I continue spring cleaning, let’s talk about a new topic. One of the issues I’ve always had with my projects is the fact that, while I primarily focused on gamedev, there are tons of other things I’m also interested in. The advent calendar and the mini …

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